What's needed for a working midi gameboy setup?

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This topic has 2 voices, contains 2 replies, and was last updated by Avatar of flyrider flyrider 1755 days ago.

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February 23, 2013 at 8:10 am #10067
Avatar of flyrider


I’ve been making chipmusic for a while but I’m quite new to the whole modding business. I would be really grateful if someone could tell me what devices need and what I have to do to add midi support to my old GameBoy original. The Arduinoboys in the shop looks great, but I suppose I need some more stuff. What about cartridges and eventual connection between GB and arduino? And will the GB respond to cc messages like changing duty cycle or attack value etc or do I have to make those changes in LSDJ?


Love Aurell

February 23, 2013 at 1:50 pm #10069
Avatar of jazzmarazz

You will need: Gameboy, Arduinoboy, cartridge*, Midi capable device**.
*cartridge may contain LSDj, mGB or nanoloop.
**device can be any instrument such as a keyboard or even a computer with MIDI-USB cable for use with Famitracker, or professional tracking software.

I prefer mGB because it allows for the immediate; real time changing of waveform, wavelength, sustain and stereo control but is definitely the most simple of the bunch.

If you need modding services, please feel free to message me.

February 24, 2013 at 12:14 pm #10070
Avatar of flyrider

Thanks for the answer!

What if I want to add vibrato in real time? Like playing a straight note and at the end add the vibrato. Is that possible with mGB? Or with any of the cartridge apps? Or do I have to use pitch bend for that?

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